LIAM CULLEN

Lead Artist | Environment Artist

Summary

I entered the games industry with the desire to create aesthetically captivating and emotionally engaging worlds. After more than a decade working in the industry I am still constantly motivated to try and achieve this goal with every project I work on.

I have worked predominantly as an Environment Artist, and have lead teams and provided art direction on a range of different titles. I have also had the opportunity to be involved with the gameplay and level design on various projects, which has given me a greater understanding of how art and design can work together to deliver a better and more immersive player experience.

Gameography

  • Warhammer Quest 2: The End Times - published 19 October 2017
  • Ion - published TBD
  • Playstation VR Worlds - published 13 October 2016
  • Abyssals - published 26 February 2016
  • Homefront: The Revolution - published 20 May 2016
  • EVOLVE- published 10 February 2015
  • RYSE: Son of Rome - published 22 November 2013
  • Warhammer Quest - published 30 May 2013
  • Need For Speed Most Wanted - published 30 October 2012
  • GRID 2 - published 27 May 2013
  • F1 Online - published 26 June 2012
  • Bodycount - published 02 September 2011
  • James Bond 007: Blood Stone - published 05 November 2010
  • Blur - published 28 May 2010
  • Project Gotham Racing 4 - published 12 October 2007
  • TT Superbikes R.R.R.C. - published 04 July 2008
  • Juiced 2 - published 24 September 2007
  • MotorStorm - published 14 December 2006

Honours & Awards

  • BAFTA Games Awards Juror 2017
  • BAFTA Games Awards Juror 2016
  • BAFTA Games Awards Juror 2015
  • CGHUB Gold Award
  • CGHUB Editor's Pick

More Information

Career