• Summary

    I entered into the games industry with the desire to create aesthetically impressive and entertaining worlds. After many years working in the industry I’m still motivated to try and achieve this goal with every project I have the opportunity to work on.

    In addition to creating artwork for a variety of AAA games I have managed small teams responsible for all stages of level creation, from white box to final art production.

    During my time in the industry I have also had the opportunity to be involved with level design on various projects, which has given me a greater understanding of how art and design can work together to deliver a better and more immersive playing experience.

    Published Titles

    EVOLVEXBOX ONE, PS4, PC, published Feb 10 2015

    RYSE: Son of Rome 
     - XBOX ONE, published Nov 22 2013

    Warhammer Quest  - iPhone, iPad, published May 30 2013

    Need For Speed Most Wanted - XBOX 360, PS3, PC, published Oct 30 2012

    GRID 2 - XBOX 360, PS3, PC, published May 27 2013

    F1 Online - Online/Browser, published Jun 26 2012

    Bodycount - XBOX 360, PS3, published Sep 02 2011

    James Bond 007: Blood Stone - XBOX 360, PS3, PC, published Nov 05 2010

    Blur - XBOX 360, PS3, PC, published May 28 2010

    Project Gotham Racing 4 - XBOX 360, published Oct 12 2007

    TT Superbikes Real Road Racing Championship - PS2, published Jul 04 2008

    Juiced 2 - XBOX 360, PS3, PC, PS2, PSP, DS published Sep 24 2007

    MotorStorm - PS3, published Dec 14 2006

    Honours & Awards

    BAFTA Games Awards Juror 2015
    Member of the Artistic Achievement Award panel 2015

    CGHUB Gold Award
    CGHUB Gold Award for my work from Ryse: Son of Rome

    CGHUB Editor's Pick
    CGHUB Editor's Pick Award for my work from Ryse: Son of Rome

    For more detailed information please view my LinkedIn or download my resume here.