Summary

I entered into the games industry with the desire to create aesthetically impressive and entertaining worlds. After many years working in the industry I’m still motivated to try and achieve this goal with every project I have the opportunity to work on. 

In addition to creating artwork for a variety of AAA games I have managed small teams responsible for all stages of level creation, from white box to final art production.

During my time in the industry I have also had the opportunity to be involved with level design on various projects, which has given me a greater understanding of how art and design can work together to deliver a better and more immersive playing experience.

Published Titles

RYSEcurrently in development
Need For Speed Most Wanted - XBOX 360, PS3, PC, published Oct 30 2012
GRID 2currently in development
BodycountXBOX 360, PS3, published Sep 02 2011
James Bond 007: Blood StoneXBOX 360, PS3, PC, published Nov 05 2010
BlurXBOX 360, PS3, PC, published May 28 2010
Project Gotham Racing 4XBOX 360, published Oct 12 2007
TT Superbikes Real Road Racing ChampionshipPS2, published Jul 04 2008
Juiced 2XBOX 360, PS3, PC, PS2, PSP, DS published Sep 24 2007
MotorStorm - PS3, published Dec 14 2006


For more detailed information please download my resume.