I entered into the games industry with the desire to create aesthetically impressive and entertaining worlds. After many years working in the industry I’m still motivated to try and achieve this goal with every project I have the opportunity to work on.
In addition to creating artwork for a variety of AAA games I have managed small teams responsible for all stages of level creation, from white box to final art production.
During my time in the industry I have also had the opportunity to be involved with level design on various projects, which has given me a greater understanding of how art and design can work together to deliver a better and more immersive playing experience.
Published TitlesEVOLVE- XBOX ONE, PS4, PC, published Feb 10 2015
RYSE: Son of Rome - XBOX ONE, published Nov 22 2013
Warhammer Quest - iPhone, iPad, published May 30 2013
Need For Speed Most Wanted - XBOX 360, PS3, PC, published Oct 30 2012
GRID 2 - XBOX 360, PS3, PC, published May 27 2013
F1 Online - Online/Browser, published Jun 26 2012
Bodycount - XBOX 360, PS3, published Sep 02 2011
James Bond 007: Blood Stone - XBOX 360, PS3, PC, published Nov 05 2010
Blur - XBOX 360, PS3, PC, published May 28 2010
Project Gotham Racing 4 - XBOX 360, published Oct 12 2007
TT Superbikes Real Road Racing Championship - PS2, published Jul 04 2008
Juiced 2 - XBOX 360, PS3, PC, PS2, PSP, DS published Sep 24 2007
MotorStorm - PS3, published Dec 14 2006
BAFTA Games Awards Juror 2015
Honours & Awards
Member of the Artistic Achievement Award panel 2015
CGHUB Gold Award
CGHUB Gold Award for my work from Ryse: Son of Rome
CGHUB Editor's Pick
CGHUB Editor's Pick Award for my work from Ryse: Son of Rome
For more detailed information please view my LinkedIn or download my resume here.